Showing posts with label 04 - Rules. Show all posts
Showing posts with label 04 - Rules. Show all posts

Saturday, November 21, 2009

Rule 5 - Campaign Messages


There has been some cavalry contact today, and it has highlighted how necessary it is to write your emails with care.

You will all be aware that each day is divided into three sections. Each of those sections is a move in the campaign. You will see if you look at the campaign diary that Move 1 is 0800 1 June 1813

When you write a a report or send an order you should always put on it who it is from, the date and time it is sent and the location it is sent from. You should also put who it is addressed to.

I have sent cavalry contact reports to corps commanders and then been asked what time they receive the message. You can assume that all mail is received within the same move that it is sent. However your reply will be at the start of the next move. For example if you receive a report dated 0800 1 June your reply should be 1200 1 June. In other words it is sent in Move 1 and your reply will be sent in Move 2.

If you receive a report from your cavalry commander the reply should be sent to him, and possibly new orders issued to your corps. These should be sent to me as umpire. If you want to notify your cinc, or an adjacent corps commander, these should also be sent to me, as there may be a time delay imposed. Don't forget that I am your corps chief of staff, so in fact you are giving your chief of staff a message addressed to your cinc or adjacent corps commander.

It is very important that you stick to these rules. There are a lot of email going around, and they are all either addressed to me, or copied to me. It is essential that we all understand who they are from and who they are addressed to, plus the time and place they are sent from.

If you have a general query for me then just send a normal email - no need for all of the above.

Saturday, November 14, 2009

Rule 4 - Contact with the enemy



Contact with the enemy

Line of sight is two squares. The corps cavalry screen is one square in front of the corps.

When two corps come within three squares of each other they will halt to await further orders. The corps commanders will be notified and must confirm what they want to do next.


Campaign Battles

All campaign battles will be fought by Paul and Jan


Map to Table

The wargames table is three squares wide by three squares deep.

A corps on move orders will retreat if an enemy on “engage” approaches them, until the corps commander changes his movement order to “engage”.


Reinforcements

Any corps can be moved to reinforce a battle providing they are close enough. The corps commander orders his corps to “engage” onto one of the squares in the battle.


Rule 3 - Map Movement


Campaign Map

This is the only map which will be used during the campaign

Each square is the same as a scenic square on the wargames table.

Red roads are main supply routes

Rivers can only be crossed by bridges

Hills, woods and broken ground are all difficult terrain and will impose move penalties if crossed other than along the roads.

Daily Movement

On roads – three squares
Off roads in open terrain – two squares
Off roads in difficult terrain – one square

Campaign movement and movement orders

CinC will issue orders to corps commanders for the next campaign day

Corps commanders will issue a movement order for each movement phase of that day

Each day is divided into three movement phases.

Move 1 – 0800 to 1200
Move 2 – 1200 to 1600
Move 3 – 1600 to 2000

Rule 2 - Corps Commander


Role of Corps Commander

He must carry out the CinC objective to the best of his ability. However how he does it is up to him.

He will decide his daily march route, how to react to changing circumstances and protect his supply depot. This is a named town. Each town can support only one corps. There must be a road from the main supply route (red road) to the town and from the town to the corps.


Movement orders

He will issue movement orders each campaign day. They should include his destination and which squares he will cross to get there.


Example of movement orders

Subject : 6 French corps movement for 1 May

6 corps will move from Halbeck to Colbitz.

Route is F2-E2-H2


Rule 1 - Commander in Chief


Role of CinC

He is responsible for planning the campaign, resupply and command in multi corps battles.

He must give each corps commander an objective. This is normally a town or a terrain feature such as a bridge.

I will allocate the main supply base and a forward supply base for each corps at the start of the campaign. If one of these is lost to the enemy I will consult with the CinC to choose an alternative.

CinC orders

He must be within 8 map squares to issue orders

He will issue an order each campaign day.

It will confirm where his HQ is to move to, and by which squares he intends to move.

It will also confirm the next objective for each corps commander. The exact route they use will be up to them.

Example of Daily orders

Subject : French CinC orders for 3 May

HQ – move from Helstedt to Seehausen – B5 to C5 to D5 to E5

4 corps – move from Halbeck to Colbitz – search for enemy
5 corps – move from Seehausen to Magdeburg – search for enemy
6 corps – move from Groningen to Calbe– search for enemy
13 corps – remain at Helmstedt – army reserve